Scp Containment Breach Map Seeds

  1. Scp Containment Breach Map Seeds

Hey fellow Foundationers,

  • SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087-B.You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173.
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Theres no hand icon for pressing a button or picking up an item. Scp containment breach map seeds. Look at my avatar and yes my face is lovely. The map editor is a tool that allows users to generate their own maps. A single player exploration game with survival horror elements built in unity by an expert team of passionate developers and artists.

For the past couple months I've been putting together the bare bones of what is hopefully going to become SCP Containment Breach 2. I have pretty high hopes for this project, but I am currently the only person working on it, so concept artists, game developers/model makers, coders, etc. are needed to bring this thing to life! I'm simply helping incorporate the SCPs into the game and giving general direction to the game.

The game will have 20 creature SCPs, 20 entity SCPs, and 20 object SCPs, as well as a few jokes and cameos. It takes place at Site-17. There's currently a few more spots left for creature and object Jarvis voice sound files. SCPs, so if you have recommendations, post them here.

Scp Containment Breach Map SeedsMap seeds for scp containment breach

The game will be quite a bit different than the first game. It had half as many SCPs. We'll be keeping the randomly generated map seeds, but you will progress through the game by floors. There will be a significant amount of dialogue, and once we're well into the development stage we will be seeking voice actors/actresses. Dialogue will sometimes be in the form of a dialogue tree, similar to Skyrim or Mass Effect, and your choices will result in different outcomes.

To answer a few FAQs:

  • No, I'm not from Landtow Games. Landtow did a pretty good job on the first game, but since the game was based off of a website, I believe anyone can make a sequel to the game. We're going under the guise of Crazy Strange Studios.
  • No, I don't have developer experience. I'm simply helping with the writing/direction aspect of the game. However, I'm actively looking for adequate developers and artists on Game Jolt, Newgrounds, Twitch, and DeviantArt, and hope to have a team within a few months.
  • Of course, everything will be under the Creative Commons License and every author and contributor will be given full credit. The game will be completely free.
  • And yes, 999 will be in it. No more spoilers though.

I'll leave updates here as they come. Cheers!

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With the lights turned down and the volume cranked, I set forth in Containment Breach with Eric at my side (which is cheating with a horror game, I know). And I immediately began to make a face because the mouse reaction is ridiculously floaty. This was downright dangerous in a facility full of things that want to murder me or at least watch something else do the deed.

I should back up for a moment first. Context is always important. This game’s environment and horrors within are based off the files of the Special Containment Procedures. These “documents” were created by people looking to plague the Internet with things that make Slender Man look like Mr. Rogers. The style of the stories about these objects, creatures and just weird things are written as though straight out of the classic Hollywood FBI files, with important details redacted and random fuzzy photos.

The most important thing to remember is that SCP-173 is a complete douchebag. The game begins with you, a Class D personnel meaning nobody cares if you die, being lead out of a cell by some pretty serious looking security guards. Apparently, it is your turn to clean out the cage of SCP-173, a sturdy vaguely teddy-bear shaped statue that enjoys decorating rooms with feces and blood from unknown sources. Yes, you read that correctly. Your first goal is to be on poop patrol in the same room as something that moves only when not being looked at and loves to pretend to be a chiropractor looking for a malpractice suit. Luckily, the door becomes stuck, the Teddy from hell kills everyone and you are left alone in a facility full of things too scary to ever see the light of day.

Oh look he’s kind of cute. What is he painting on the wall there? Oh, he’s just spreading blood and feces all over the place? Kill it with fire. Screenshot by Alexandra Kocik

In order to survive your time in this place, and avoid being murdered, you need security cards and a gas mask. The low-level versions of both can be found right near the beginning and can be safely tucked into your inventory (which I couldn’t get a screenshot of because the overlays don’t play nice with that function). There are also notes explaining each of the caged things more clearly and random scribbles from workers stuck in a madhouse with a sudden lack of locked doors. However, at least the game doesn’t leave you trapped in a room with 173.

It would seem like a dream come true if that little No-Care Bear didn’t follow you around. Any time I felt I made progress, my character would be down for the count with his smug stone-cold stare rubbing it in. This would have been less annoying if there was an actual save feature. Sure, there is an auto-save mechanism, but feels like it rarely does so. The only time a player can save their progress manually is when they leave. Therefore, if you want to “cheat” and save your game after a scary ordeal with something, you must hit “Save and Quit”, return to the menu, load up the game, stare at the slow-moving loading bar and then return. This is tedious and really should be replaced with a manual save button because this game is way too dynamic to leave everything to chance when someone actually wants to complete it.

Saves are extremely important with the many close encounters with horrifying creatures found in this game. The many scary things lurking in this facility don’t tend to quickly kill their victims. The health bar is replaced by a blink bar. As mentioned before, SCP-17-douche can only move when you’re not looking, meaning it will inch closer when you blink. Luckily, you can control your blinking by pressing spacebar and monitoring the meter that depletes and fills automatically. This was a very cool mechanic, which I thought would be really fun to add to searching through this crazy facility. Unfortunately, the little bear bastard pops up throughout the game, as though sneaking through the ceiling to drop down into dark corners and lie in wait. A giant statue that has been housed in a facility for this long should not be able to stalk one person so hardcore. By the end of my playthrough, I felt nothing but hatred for 173 and hope to find a mod where I can take a grenade launcher to his stupid face.

Whatever you do, don’t blink. Or do. He’ll snap your neck like the Weeping Angels the 11th Doctor encountered. No rhyme or reason, just angry for failing chiropractor school. Photo stolen from tagsessions.blogspot.com

Luckily the other things lurking in these corridors were actually pretty cool. One of the first things I encountered besides my new found least favorite monster was a machine that changes the attributes of things. It allowed me to increase my card to a higher security level and get a sweet upgrade to my gas mask. Unfortunately, I spent far too much time messing around with it and eventually was killed by the scariest SCP in the world: “SCP-106” aka “the Old Man” aka “Radical Larry” aka “Yup, I’m dead.” He tends to wander around, trying to find and kill you. But he does it slow, messes with you a bit before sending you onto the afterlife, which made the whole ordeal even more creepy. I won’t ruin it, please feel free to walk up to him and see for yourself.

The good news is that this game will not get boring any time soon. I’ve seen a lot of really great and horrific things that I didn’t even remember reading about on SCP. To see a list of all the monsters currently in this game, check out a list found here. Even knowing what lurks in the halls doesn’t really help you when something like “Larry” starts making his way toward you. It’s all about luck and choices, which makes this game both horrifying and infuriating at the same time.

Another dynamic aspect of this game lies in the map creation. Each new game allows you to input a “seed”, or a mix of characters and numbers, that affects how the world is generated. Like Minecraft seeds, these are the same for everyone so if players come across a really scary or ridiculous one, it can be shared with friends. I didn’t play with this yet, but I look forward to checking it out as further updates bring in new SCPs and I get better at dealing with the floaty controls.

This game is an awesome free-to-play endeavor of a website we all have known from the beginning would make excellent video game lore fodder. It was pretty awesome to be killed by 106 and I look forward to eluding 173 long enough to someday make it out. Though, that may not be any time soon.

To Sum It All Up:

BreachSeeds

Pros: Based on excellent lore that the developers do justice to, scary environment, great map seeding capabilities, large inventory, use of different devices that give further context or help

Scp Containment Breach Map Seeds

Latest citrix receiver download catalina 10.15.1. Cons: 173 is a horrible jerk that obviously uses hacks and should be banned, floaty controls, really spanned out auto-saves and no save mechanism for players